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Rules

We expect all players to abide by the code of conduct outlined below. Even if a person does not violate the written letter of these policies, that does not mean that they have not violated the intended spirit of these rules.

Tournament organizers and other tournament officials reserve the right to use best judgment to enforce the spirit of these policies and procedures.

Code of Conduct
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All event attendees are expected to foster a welcoming and accepting community. Discrimination based on disability, race, gender, sexual identity, religion, or any other physical, cultural, or social characteristic will not be tolerated.

All event attendees are expected to behave with sportsmanship at all times. This includes, but is not limited to, graciousness in both winning and losing, respect for their opponents, and behaving in a fair, kind, and reasonable manner. Spite plays and kingmaking can be examples of unsportsmanlike behavior and may be subject to disqualification.

Playtest Cards (Proxies)
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We understand that most Duel Commander decks require a significant financial investment, often prohibitive for players. Some cards are so expensive that it makes many players uncomfortable to physically play with their authentic cards. Also we target to have a skill-testing event instead of a pay-to-win atmosphere. With this in mind, we decided to let people play as many Proxies as they like. Our goal is to provide the best play experience for the greatest number of players.

Before an event, contact a judge to have your playtest cards checked for compliance with our guidelines.

Please use the Proxy guidelines:

  • Proxies should represent real Magic cards in a language common to the community, not scraps of paper with card names or abilities written on them.
  • There is no limit to the maximum number or card types of proxies that may be used. You could therefore proxy a complete 100 cards.
  • Real Magic cards and proxies may be used together in a deck, as long as they cannot be distinguished from each other within a deck.
  • Proxies must be in full color with original colors of an already published print of a card.
  • Printed paper should be as thin as possible and either glued to a Magic card with an adhesive or placed together with a Magic card in a perfect-size sleeve to prevent the paper from slipping back and forth in the sleeve or even out of the sleeve
  • Proxies as well as real Magic cards must be wrapped in sleeves in the same way without exception.
  • Proxies should be recognizable as such at a quick glance.
The Head Judge of an event has the final say on the approval of the proxies created.

Rules Enforcement Level
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The following rules apply to events organised by us: